Oriqon Technologies
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ESYL — Fitness & Wellness App
FitnessLiveDelivered

ESYL — Fitness & Wellness App

Fitness & wellness app for kids and adults with guided content. Independently handled complete Frontend & Backend. Live on App Store and Play Store.

FitnessiOSAndroidFull StackFlutter
LiveiOS & Android
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Overview

ESYL is a fitness and wellness app designed for both kids and adults, featuring guided workout programs and wellness content. I was responsible for the complete product — building the Flutter cross-platform frontend, integrating the REST API backend, and publishing to both major app stores. The app is live and available globally.

What was built

Key features

Guided Workouts

Structured workout programs with step-by-step guidance for all fitness levels.

Kids & Adults

Separate content tracks designed for children and adult users with age-appropriate UX.

Cross-Platform

Single Flutter codebase delivering a native-quality experience on both iOS and Android.

Full-Stack Ownership

End-to-end responsibility from Flutter UI through API integration to store deployment.

Under the hood

Tech stack

Flutter (iOS & Android)REST API integrationBackend developmentVideo streamingApp Store publishingPlay Store publishing
Complexity we navigated

Challenges & decisions

The hard problems we solved building this project.

1

Designing UX flows that work equally well for young children and adult users within a single app.

2

Integrating and optimising video content delivery for users on low-bandwidth mobile connections.

3

Meeting App Store guidelines for apps targeting children, including content rating and privacy requirements.

How it came together

Delivery timeline

Built in ~3 months

Discovery & UX

2 weeks

Mapped separate content tracks for kids and adults and designed age-appropriate user flows.

App Development

5 weeks

Built the cross-platform Flutter app with video streaming and the dual kids/adult experience.

Backend & API

3 weeks

Set up the backend and REST API for guided workout programs, then connected it to the app.

Testing & Launch

2 weeks

Optimised low-bandwidth video delivery, met kids-app store guidelines, and published to both stores.

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